Tuesday, September 08, 2015
Call for book proposals
Those of you in the northern hemisphere who have enjoyed a restful and restorative summer and who are back into work with gusto, and those of you in the southern hemisphere who are heading into a lessening of winter and starting to feel the blood quicken in your veins, might want to think about working on a book proposal to submit for consideration for publication in our series with Peter Lang.
The series--New Literacies and Digital Epistemologies--focusses on publishing single-authored and edited books that focus on some aspect of new literacies. For us, new literacies are best described as newly developed or newly understood "socially recognized ways of generating, communicating and negotiating meaningful content through the medium of encoded texts within contexts of participation in Discourses (or, as members of Discourses)” (Lankshear and Knobel 2011: 33). The series does have a definite lean towards sociocultural theorisations of literacy practices, but not exclusively so. To obtain a sense of what's already been published in this series, and the kinds of things we're looking for, click here. Our scope is really quite open.
In terms of putting together a book proposal, the following template offers a starting place.
Book proposal template
1. Proposed book title
2. Author details
3. Summary description of and rationale for proposed book (a paragraph or two)
4. Statement regarding intended audience or readership
5. Competing books in the area
Identify closest competitors and explain how your book will differ from these.
6. Course relevance
If possible, sketch ideas for specific university courses and the like where this book can be used. Part of submitting a successful proposal is showing a market exists for it.
7. Background to the proposed book
This is a more extended explanation of the proposed book. This section may well have a bibliography
Explicitly identify things in the proposed book that make it distinctive
9. Recent Relevant Publications
List relevant publications that show you have an established track record
10. Provisional Outline of Contents
Provide a chapter-by-chapter account of the proposed book; include proposed author names if proposing an edited collection
11. Approximate Word Length
95,000 words (including the bibliography/ies is a good length to aim at)
Indicate a realistic date for completion of the manuscript
- Describing your proposed book in terms of it being based on your doctoral research, or on a conference symposium, won’t work in your favour
- Write your proposal with an international audience in mind (e.g., don’t use terms like “sophomore” or regional acronyms; don’t assume widespread knowledge of a regional policy)
- Be as succinct and to-the-point as possible (5 single-spaced pages for an entire proposal is a typical median length)
You can also get in touch with Michele (email@example.com) and ask for advice or sample proposals, too. Email her your finished proposals and we'll set them on the review path.
Monday, August 31, 2015
New book in our series: Agustin Berti's "From Digital to Analog"!
From the back cover:
"From Digital to Analog delves into the origins of digitization and its effects on contemporary culture. The book challenges the «common sense» assertion that digitization is just another step in the evolution of the culture of the editorial, film and recorded music industries and their enforcement of copyright laws. Digital technologies in contemporary culture have paradoxically undermined and, at the same time, strengthened such practices, provoking an unprecedented quarrel over the possession of, and access to, cultural products. Agustín Berti uses the release of Agrippa (A Book of the Dead) in 1992 to study this paradox. The importance of Agrippa for digital culture studies is proven through the discussion of the frequently understated importance of the materiality of digital culture. The book develops a critique of digital technology and its alleged neutrality and transparency. Ultimately, it illustrates how Agrippa anticipated a number of contemporary phenomena such as piracy, leaks, remixes, memes, and more, forcing us to rethink the concept of digital content itself and thus the way in which culture is produced, received and preserved today. From Digital to Analog is ideal reading for a graduate student readership, especially Master candidates in the fields of Literature, Arts, Digital Humanities, Digital Culture and New Media Studies."Chapters include:
- Pirate Havens and Digital Coyotes
- Milestones between matter and digits
- Bit Rot
- Crossing Borders. Pre-digital works in the Age of Digitization
- Illegalized Aliens in the land of the copyrighted
- The book of the dead and the death of the books
- Epilogue: Hybrid genealogies in digital Genealogies in Digital Culture
Get your copy now--I guarantee it's going to directly and positively impact how you think about digital texts!
Thursday, August 06, 2015
Rewriting the Mark 4 Zephyr
Monday, June 15, 2015
The Futuuri Summer Seminar on Future Language Education
Late last year we received very kind invitations to provide keynote presentations and give a workshop at the "Futuuri" Seminar on Future Language Education in Jyvaskyla, Finland. The event was held on 3-5 June 2015, in the heart of the beautiful Finnish Lake District. At this time of the year it is light 24 hours a day, which added an interesting complication to the change in times zones between our respective homes at the time and the conference venue. Jet lag has always been a challenge, but there is something a bit special to looking out the window at midnight and finding it bright enough to make one think one's body clock is on the right time after all.
While Michele doubtless has plenty more conference presentations left in her tank, Colin has been hankering after giving all this stuff away for quite some time now. Accordingly, our initial thoughts were to decline, but we are now very happy we did not. As it happens, we had been working on chapters for various handbooks edited by colleagues in Britain and Hong Kong, and were interested in following some of the themes behind what is possible within the templated handbook format. We informed the conference organisers that if they thought these themes would suit their purposes we would be happy to participate. It turned out that the themes were appropriate for the event and so we worked up further ideas on the themes of researching new literacies from a social languages perspective and on creativity and language. These became our keynote presentations.
The two talks can be found here
The seminar, which takes a full-on conference format, is held annually and includes presentations in English and Finnish pitched at educators specialising in mother tonge, second language and foreign language education. It addresses all levels of learning, from early education to tertiary and adult education. We found the other presentations we attended -- in English, our Finnish being limited to essential words like those for lunch, beer, and thank you -- most interesting and informative. Our experiences in Finland have long convinced us that the country has been doing some very good things for the formation of its citizens. We have met fabulous people and had nothing but wildly positive experiences there. Getting a chance to mingle with a good range of Finnish educators was something we welcomed and enjoyed.
There were excellent events planned for the evenings. While the dinner cruise of the lake was fabulous, at least one of us was beyond delighted to clap his eyes on the first National Steel Guitar he has seen in a long time at the pub event on the second evening. There is something quite delicious about being entertained by high quality Nashville-style country music in the heart of Finland just a short distance below the Arctic Circle. There is an absolutely outstanding warp to that, one we enjoyed to the hilt.
We also found good time to get out and about, and have blogged some photos at our joypix site.
For one of us it will be the final ever keynote. It was a very happy way to go out, and we are truly grateful to all those on the conference committee for giving us the opportunity to enjoy such a happy and interesting time.
Thursday, February 19, 2015
Another new book in our series, this one by Trevor Owens: "Designing Online Communities"
From the back cover:
Discussion on the Web is mediated through layers of software and protocols. As scholars increasingly study communication and learning on the Internet, it is essential to consider how site administrators, programmers, and designers create interfaces and enable functionality. The managers, administrators, and designers of online communities can turn to more than 20 years of technical books for guidance on how to design online communities towards particular objectives. Through analysis of this "how to" literature, Designing Online Communities explores the discourse of design and configuration that partially structures online communities and later social networks. Tracking the history of notions of community in these books suggests the emergence of a logic of permission and control. Online community defies many conventional notions of community. Participants are increasingly treated as "users", or even as commodities themselves to be used. Through consideration of the particular tactics of these administrators, this book suggests how researchers should approach the study and analysis of the records of online communication.Advance praise for Designing Online Communities can be found here.
Wednesday, February 18, 2015
New book in our series: Matt Farber's "Gamify Your Classroom"
This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle’s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author’s experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn.Here's Matt himself talking about his book.
This is a must-have book for any new literacies or new media scholar!
Friday, September 26, 2014
Latest book in our series: "Learning Through Digital Game Design & Building in a Participatory Culture"
From the back cover:
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.Contents include:
Foreword (By Jmes Paul Gee)
Chapter 1: Enactivism: A Framework for Understanding Cognition and Beyond
Chapter 2: Key Elements
Chapter 3: Enactivist Learning World
Chapter 4: Core Principles
Chapter 5: Enactivist Learning World and Culture
Chapter 6: Important Aspects
Chapter 7: Enactivist Learning World and Value
Chapter 8: Vital Domains and Basic Tools
Chapter 9: Learning by Game Building in the Twenty-first Century.
Qing Li (PhD in educational technology from University of Toronto) is a full professor in the Department of Educational Technology at Towson University and was co-director of its UTeach Program. She has published widely on educational technology and cyberbullying. Her most recent book (co-edited with Donna Cross & Peter K. Smith) is Cyberbullying in the Global Playground: Research from International Perspectives.