Thursday, April 17, 2003
Jim Gee's recent book on "What video games have to teach us about learning and literacy" (Palgrave) is a must read. Jim's recent article for Wired Online can be found in issue 11.05.
Explores and comments on everyday practices of producing and consuming texts of whatever kind in meatspace and cyberspace.
Digital Literacies: Concepts, Policies and Practices. This book can be accessed here as a complete set of pdf page proofs.