Thursday, April 17, 2003
Jim Gee's recent book on "What video games have to teach us about learning and literacy" (Palgrave) is a must read. Jim's recent article for Wired Online can be found in issue 11.05.
Links to this post:
Explores and comments on everyday practices of producing and consuming texts of whatever kind in meatspace and cyberspace.
Digital Literacies: Concepts, Policies and Practices. This book can be accessed here as a complete set of pdf page proofs.